Gil Damoiseaux在Unity中與液體共享了一系列實驗。
藝術家嘗試在瓶中重新製作#Alyx風格的液體。他指出,這是“單表面著色器,無計算著色器,無CPU物理”。
I have tried to reproduce the #Alyx liquid in a bottle VFX : here is the result. It's all self contained in a single surface shader, no compute shader, no CPU physics. Still plenty of ideas to experiment though …later 🙂 #madewithunity #shaders #realtimeVFX #VFX #gamedev pic.twitter.com/mrdohMAbPR
— Gil Damoiseaux (@Gaxil) June 1, 2020
Sodas are cool … but beers are better! As Belgian, I had to do a proper beer bottle simulation … improving my #Alyx VFX reenactment by adding bubbles, foam, a better bottle model and some finetuning. #madewithunity #shaders #realtimeVFX #VFX #gamedev #gameart pic.twitter.com/Le1iXmTFH1
— Gil Damoiseaux (@Gaxil) June 3, 2020
More tests with viscuous liquids this time. It's still based on the same technique, I've just added a stickyness component that fades out randomly using a 3D noise. #madewithunity #shaders #realtimeVFX #VFX #gamedev #gameart #VFXFriday pic.twitter.com/KNkNl78Zui
— Gil Damoiseaux (@Gaxil) June 6, 2020
這位藝術家善良地分享了他的工藝細節,你可以在這裡找到他的快速分類。
對於那些錯過故事的人,Alyx的最新更新添加了其中裝有液體的瓶子,這些瓶子會對玩家的動作做出反應。如果玩家用力搖晃瓶子,可能會導致某些類型的液體起泡沫。您可以在這裡找到原始故事。
https://80.lv/articles/recreating-alyx-style-bottles-in-unity